After months of waiting, the latest update of the Light subclass is finally here Lot 2 with the Arc 3.0 update. Bungie revealed the updated subclass in a blog post on its website Wednesday morning, but didn’t offer any footage. (Players will have to wait to see Arc 3.0 in action during the Lot 2 Showcase on August 23).
This new version of Arc is all about mobility and staying close and personal with enemies. And like all other 3.0 subclasses, Arc 3.0 comes with new effects (which Bungie calls “verbs”), aspects, and fragments, allowing players to customize their gear to suit this new playstyle.
Let’s take a look at the new additions.
strengthens is the largest and most important verb with Arc 3.0, namely because it does not require you to equip an aspect or fragment to activate it. Amplified is an intrinsic feature of every Arc 3.0 class and anyone can activate it simply by getting multi-kills with Arc abilities. (You can also activate Amplified in other ways via Aspects and Fragments).
Once Amplified, you move faster and gain more weapon control. You can also slide much further than usual. Sprint for a few seconds while Amplified gives you a super speed boost, an even better slide and a PvE-only damage resistance bonus.
Blind, Shockand Ionic traces are the other terms to know with Arc 3.0. Unlike Amplified, Blind and Jolt only affect your enemies. Ionic spores sit in the middle, spawning enemies or abilities while taking advantage.
Blind works the same way as Void’s Suppress in PvE. Blinded enemies cannot see you or use their weapons. In PvP, it creates a flashbang effect for enemy players.
Shocking an enemy essentially powers them. Subsequent hits of damage to a shuffled target will send damaging chain lightning effects to nearby targets.
Ionic Traces – currently only available for Arc Warlocks – will work the same way they have since their introduction in Deserted, but they will also be available for Hunters and Titans. Enemies leave behind Ionic trails under certain conditions, and picking them up gives you skill energy.
Hunters get the most love with Arc 3.0.
Not only can hunters block and deflect with their Arc Staff Super, the Blink teleport option returns to their gear for the first time since the original Destiny. And after getting a rough deal with the subclass additions in DesertedArc Hunters finally get an alternate Super called Gathering Storm.
Casting Gathering Storm makes fighters leap into the air and throw their bow staff like a spear. The staff can lodge itself in the ground or in enemies, and it deals area damage on the first impact. Shortly after implantation, a lightning bolt will hit the wand and overcharge it, creating a temporary damage zone around it.
Hunters get three Arc Aspects to change their playstyle:
Power status:: Killing a shocked enemy Strengthens you. During Amplified you get a longer reload time, faster dodge and better damage resistance.
storm strike: Melee while sliding causes you to send out a lightning wave on the ground, dealing damage and knocking enemies.
Deadly Current: Dodge extends the range of your next melee attack, which also hits targets and triggers a lightning-fast aftershock. Lethal Current also improves your Arc Staff Super, causing it to hit twice. Melee attacking a startled enemy also blinds them.
Warlocks change the least with Arc 3.0.
Chaos Reach and Stormtrance are both back, although the latter will be a combination of the Landfall and Teleportation trees. Warlocks also keep their two separate Arc melee attacks. The first is a lightning ball that they can fire at enemy targets. The second is a chain lightning ability, which will create a web of lightning that zaps enemies.
However, Warlocks have an extra interaction with the Amplified buff compared to other classes. While Amplified, several Warlock abilities turn into functionality. For example, the ball lightning will strike three times, while the chain lightning will hit more targets.
Warlocks gets three Arc 3.0 aspects:
Arch Soul: Casting a Rift creates an Arc Soul that will help you. Allies who step into your Rift also gain an Arc Soul. During Amplified, your Arc Soul fires faster. Your Rift charges faster when allies are nearby.
Lightning strike: If you activate your melee attack while sliding, you turn into a lightning ball, which teleports you forward and punches targets in the area.
Electrostatic Mind: Killing enemies with Arc damage or getting kills on Arc-debuffed targets creates Ionic Spurs. Collecting Ionic spores also makes you fortified.
Titans get several major additions with Arc 3.0. Two Titan Supers return: Thundercrash (which is unchanged from the current version) and Fist of Havoc. The Arc 3.0 version of Fist of Havoc gets the best of both previous trees, with a sustained damage field and air AoE.
Most notably, Titans gain a new class ability in the form of Thruster, although it can only be activated while on the ground, like Hunter Dodge. This distinguishes it from the original Destiny‘s Twilight Garrison Exotic (an armor that Bungie promised would never return, leading some fans to harass the developers on Twitter), forcing players to be in the air. Players can cast Thruster to boost themselves in a certain direction, which acts as a dodge.
In addition to the original two Arc melee attacks for Titans – Seismic Strike and Ballistic Slam – they get a third option: Thunderclap. Thunderclap allows Titans to hold down their battle button to launch an attack; they do need to be still and on the floor to charge. When you release the button, the Titan’s opponent is dealt a lot of damage relative to the time they made the attack. If charged long enough, this attack can instantly kill an enemy Guardian in the Crucible.
Like the other classes, Titans also gets three Arc 3.0 aspects:
Touch of Thunder: Improves bow grenades depending on their type. Flashbang grenades can also blind enemies on the first bounce. Pulse grenades create an ionic trail and increase their damage over time. Lightning grenades get a second charge and will be targets. Storm grenades will create a mobile cloud that tracks and zaps enemies.
juggernaut: While sprinting with your class ability fully charged, you gain a frontal shield that blocks damage (and it’s stronger when you’re boosted). Enemies can break the shield with enough damage, which will deplete your class power energy.
Knock out: Your melee kills will activate health regeneration and make you Amplified. Breaking an enemy shield or seriously injuring it will increase hit range and damage. Knockout also makes your melee attacks count as dealing Arc damage.
Bungie also previewed four of the snippets coming to Arc 3.0. There will be significantly more fragments in the game, but Bungie is keeping the rest a secret.
Spark of beacons: When Amplified, Arc special weapon kills create a blinding explosion.
Spark of resistance: Being surrounded gives you more resistance to damage.
Spark of momentum: Gliding over ammunition reloads your weapon and gains hitting power. You’ll get even more energy as you slide over heavy ammo.
Spark of shock: Your bow grenades will shock enemies.
Arc 3.0 launches next Lot 2 season 18, which debuts on August 23 after the Lot 2 Showcase.
Update: Bungie updated its article to clarify that the Titan’s new Thruster ability requires them to be on the ground rather than in the air. This significantly differentiates it from the original’s Twilight Garrison Exotic Destiny.
We’ve updated the language around Thruster in the Titan Updates section of this article.